The lack of bots to fill out empty spaces means, unless you have at least three other friends with Flatout 4, it might make for a pretty lonely experience. Online multiplayer is fun in the right company, but some glaring omissions make it hard to come back to. Vehicle handling varies considerably, to the point where, if you play the game long enough, you’ll want to exploit a different car for each track. But thanks to the repetitive nature of the tracks, frugal rewards just add to the grinding nature of the game.Īt least when you jump online into Flatout 4’s multiplayer, you get access to every car and track, giving you an opportunity to test out the differences in each. During the career, had the early game rewards and unlocks been more lenient, a new car or two could’ve spiced things up, at least for a few races. Cars aren’t just locked for career mode either, but most of the tracks and cars in quickplay are also inexplicably locked, with no indication as to how to change that. The only way to unlock new cars is by winning consecutive gold cups, which is excessively demanding for a game that already asks a lot of you. If you ruin this part, it's hard to come back from it Rewards do get slightly better as you progress, but getting there is a slog. Often, especially early on, I felt like I was forced to make a choice between going for wins or takedowns compromising between cash for new cars or points for new races, which is a weird choice to have to make. Points from wins unlock more races while cash, of which you earn a small amount for winning but a much larger amount for taking down opponent’s mid-race, lets you buy better cars to race with. The career attempts to add some depth in the form of car purchases and upgrades, but the rewards it doles out for winning races versus taking down opponents is diametrically opposed, making progressing through each championship feel like a hefty grind. If only the same sense of urgency in getting you amongst the action existed in the other modes. ![]() The cars are picked out for you, and the collective points you earn from each event tally up to unlock new ones. It’s the mode that makes the most sense as it’s the easiest to get into, serving up a varied mix of race types, from standard races to the weaponised assault races, as well as different stunts and time trials. Of the four main modes, Flatout is by far the best, offering a series of challenges combining race, survivor and stunt events. But that feeling never lasts long, quickly turning to angst at the idea of having to repeat the same races over again. It’s moments like this where the stars align and, just for that split second, Flatout 4 feels right. It’s a common sight to see an opponent fly overhead, upside down and facing backwards, crashing into the side of a house and bringing it down around them, only to land on their wheels and speed off. The AI racers are utterly ruthless-perhaps too much so-as they fling all sense of self-preservation out the window in relentless pursuit of destruction. ![]() You might run over a small bump and not notice it one lap, only for it to roll you over the next. Car handling is simple but wildly inconsistent, allowing easy slides and handbrake turns but also leaving you at the mercy of the track. You can do this a few different ways: career, Flatout mode, quickplay or multiplayer-either couch competitive or online. Uninspired presentation-poor music, bland menus, terrible engine tones-blends in with merciless AI and a broken sense of progression to make Flatout 4 seem more flat than fantastic.Īs is standard in Flatout games, the aim of Flatout 4 is to race hard around a variety of open roads littered with objects to smash your way through, Demo Derby-style. Races and the spectacle that ensues are wild and unpredictable in the ways they should be, but beyond the updated visuals, the overall package comes with a mess of annoyances. ![]() Being Kylotonn Games’ first Flatout, it makes sense that it would stick to the tried and tested formula. The Flatout series' cornerstone has always been chaos on the racetrack and Total Insanity certainly is chaotic. For a game with the words "Total Insanity" in its title, it’s fair to expect a certain level of madness around every corner.
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![]() A later book by Kalat on J-Horror is of special interest to fans of this website as well. Thankfully Kalat’s Godzilla book is easy to track down being easily available physically and digitally. There are two editions of Kalat’s book and it is an entertaining but thorough read. It may at first appear to just be a series of reviews but I assure you the book is so much more. Next up we have David Kalat who wrote the fantastic A Critical History and Filmography of Toho’s Godzilla Series. Ryfle has a load of information in his book and does not mince words about movies in the franchise he feels aren’t up to snuff. Unfortunately, Godziszewski’s book is nigh impossible to track down but you can find copies of Ryfle’s long out of print book. Steve Ryle’s Japan’s Favorite Mon-Star: The Unauthorized Biography of “The Big G” and Godziszewski’s The Illustrated Encyclopedia of Godzilla. Before releasing that groundbreaking wor,k Steve Ryfle and Ed Godziszewski released two books of their own about the big G. Together they would write the essential biography on director Ishiro Honda called Ishiro Honda: A Life in Film, from Godzilla to Kurosawa. First and foremost let’s talk about the Kings of Showa Godzilla, Steve Ryfle and Ed Godziszewski. If the label says ‘Classic Media’, hold onto that disc. In fact, their special feature work and their commentaries make those old DVDs essential owning for Kaiju fans. If you were a DVD collector in the early 2000’s, the following names will be familiar to you as they did the majority of the commentaries on the Classic Media releases of many of the older Toho films released in that time. ![]() For now, however, it remains a blindspot. His work has been referenced in many of the other books we’ll talk about today and one day I will track it down. This film is very out of print and very hard to track down. First and foremost, let me detail my personal holy grail: Guy Tucker’s Age of the Gods (1996). ![]() The next few books we will be discussing were all released within the time frame of the 1997 to 1998 hype train for Godzilla’s first American outing. John Lemay is a more contemporary writer with contemporary works. It is a must-listen as it is tremendously entertaining. Recently the Kaijusaurus podcast created a project called Godzilla Unmade where they wrote, edited, and produced some of these unmade scripts. These are outstanding reads and really give some insight into some truly insane ideas pitched for Godzilla movies throughout the years. He has done books on unmade Kaiju movies, unmade tokusatsu movies, unmade King Kong movies, and, most recently, unmade Jaws movies. It is fascinating to look into the world of possibilities for what could have been. Lately, Lemay has been focusing on making a name for himself by exploring the world of unmade movies detailing unmade scripts and unmade treatments. Writing Japanese Monsters: From the Files of the Big Book of Japanese Giant Monster Movies takes a very specific and direct approach at one part of the filmmaking process. For example, he has an entire book solely focused on the screenwriting process for Kaiju movies. While on the subject of Lemay, his work progresses from general overviews to incredibly in-depth nerdery. Lemay is a very easy to read author and I found myself enjoying his insights even for films that I had read up on and seen hundreds of times. These tidbits are not intensely in-depth, however they are very useful for verifying info as there have been many times I’ve been able to use it as a secondary source. He gives a very entertaining array of trivia tidbits for each film, many of which are sourced directly from Japanese publications. He gives entertaining reviews of all the films within his book, however this is not just a mere review compilation. In both volumes of his Big Book of Japanese Giant Monster Movies series he gives an exhaustive list of movies that fall under the purview of the Daikaiju genre. John Lemay is a great resource as his books are really easy to read and filled with information. If you are just getting into the genre then first of all WELCOME, second of all here are a few books that will really help you to flesh out your fandom. They are by no means bad books as they are ripe with new ways to interpret the movies but they deserve an article all their own as they offer a different experience.) (We will be opting out of referencing or recommending Essay books. As such, this article will be about books to read up on if you’re looking for accurate information upon the creation of this genre we all love. There is only one ending to King Kong vs. Godzilla (1962) has two endings, which is a lie. There are a lot of voices out there and many of those voices are spouting the same five facts reported on ages ago and of those 5 facts one of them is always King Kong vs. Getting accurate information and history for giant monster films is difficult. ![]() The more cells that are grouped together, the more voltage the overall battery pack will have. LiPO packs are commonly sold in 1S, 2S, 3S, 4S, 5S or 6S configurations where the digit followed by the ‘S’ stands for number of cells in that specific pack. A standard lithium polymer cell has a nominal (storage) voltage of 3.7V hence to increase the power that a single LiPO pack can deliver, these cells are grouped together in series (meaning the ground/negative lead from the first cell is connected to the positive lead of the next cell, forming a chain of individual cells) to increase the overall battery pack voltage. A higher FPV Drone Battery voltage allows the pack to provide more power to the quadcopter without increasing the current or amp draw. LiPO packs are the most commonly used across all sizes of quadcopters however LiHV packs are quite popular for use on “Tiny Whoop” micro drones because the extra voltage moderately improves the quadcopters performance.īattery voltage is the potential energy difference between the positive and negative terminals. In regards to the performance of the two packs, a LiHV battery will initially provide more power but abruptly drops in voltage when discharged whereas a LiPO has a more linear discharge making it easier to qualitatively gauge the remaining flight time. A LiPO has a resting or nominal voltage of 3.7V versus a LiHV which has a storage voltage of 3.8V. The primary difference between the two is that a LiPO cell has a fully charged voltage of 4.2V compared to a LiHV cell which has a voltage of 4.35V at full charge. The lithium battery packs used to power quadcopters have two common chemistries: Lithium polymer (LiPO) and lithium polymer high voltage (LiHV). By then end of this article, you should be able to observe and understand any quadcopter battery label and have the information required to make an informed decision when selecting quadcopter batteries. This article will discuss the differences between various lithium batteries, battery specifications and also provide some basic recommendations. Lithium batteries are the most common battery chemistry used to power quadcopters due to their high energy densities and high discharge capabilities. ![]() As a result, the use of FPV equipment is not an acceptable mitigation for Beyond Visual Line of Sight flight unless the relevant operator has received a specific authorisation to do so from the CAA.An FPV Drone Battery is the foundational component of a quadcopter and must be considerately selected to achieve an ideal balance between performance and flight time. This can make it difficult for the pilot to accurately judge speed and distance and to maintain sufficient awareness of the area surrounding the drone to effectively see and avoid obstacles and other aircraft. Images captured by a camera and displayed on a flat screen give the pilot little by way of depth perception and no peripheral vision. In all cases, the remote pilot is still responsible for the safety of the flight.’ ‘UA observers may also be used when the remote pilot conducts drone operations in first-person view (FPV), which is a method used to control the UA with the aid of a visual system connected to the camera of the UA. ‘The UA observer must be situated alongside the remote pilot and observers must not use aided vision (e.g. ‘The remote pilot may be assisted by a UA observer helping them to keep the unmanned aircraft away from other aircraft and obstacles. The law (UAS Implementing Regulation- UAS.OPEN.060) states: Normally a remote pilot must always keep the drone within their unaided visual line of sight, but FPV may be used, when a spotter is assisting the remote pilot. ![]() Drones fitted with video cameras often provide an opportunity to downlink live video to the remote pilot either via a mobile phone, tablet computer or other screen, or even through video goggles - this capability provides the pilot with a pseudo pilots eye view from the drone and is generally known as First Person View (FPV). I don’t care what it takes.” A Self-Centered Brainiacįrom the above excerpt, it is pretty evident that Mello is a convinced and self-centered fellow. To institute the assertion of Mello’s personality, I must foremost quote Mihael himself, Still, he is not and, nonetheless, a young detective full of vibrance to catch and expose Kira. Mello’s build can trick a rookie’s eye into assuming him to be a female. His blonde hair and bangs add to his feminine character. Mihael’s lean and sleek body shape makes him appear feminine. His death also follows a dispute, i.e., on January 27, 2010, while 2013 in the anime series. However, there is slight controversy concerning his birthday on December 13, 1989, and 1992 in the anime series. ![]() He is 21 years old in the manga at his death, and he is 171 centimeters in height and weighs around 47 kilograms. Mello is the elder of L’s two successors raised at Wammy’s House, Watari’s orphanage for talented children in Winchester, England. It resulted from inciting an explosion in the Mafia hideout to escape being contained. ![]() Mello later acquires a large scar, which begins between his shoulder and waist and flares just between his nose and left eye. This belt has a cross fastened to a chain and dangles from its handle. He also harbors a gun affixed to the belt in the manga. Mello wears a distinctive belt that has buckles in the shape of crosses. Mihael is usually seen wearing dark leather. The manga portrays him wearing a red-colored rosary and a cross-adorned bracelet. Mihael’s golden bangs hang down just over his eyebrows. Mello is an enthusiastic young man with chin-length golden blonde hair and blue eyes. Ohba said he believed in having Mello be the character who ultimately defeats Light. Mello is depicted as the risk-taker he is spirited and bold. Mello is portrayed as an enduring and ongoing character in this manga. He is an outstanding and outrageous detective and wants to be the best in his domain. Mihael Keehl, known as Mello, lies at the crux of the story. ![]() He is the world’s best detective, hunting down and apprehending Light, i.e., Kira. L is one of the primary nemesis of the series. The proponent of Death Note, Light, is an exceedingly competent but bored 17-year-old student who envisions building a new world order by eradicating all the existing criminals from the face of Earth. This Manga series mainly focuses on the conception of morality and iniquity. Nisio Isin, a Japanese novelist, published a light novel on Death Note in 2006. The show was broadcasted in Japan on Nippon Television from October 2006 to June 2007. Later it was adapted into a 37 episode anime television series adaptation, staged by Madhouse and directed by Tetsuro Araki. It ran in the Shueisha’s manga magazine Weekly Shonen Jump from December 2003 to May 2006. Constituting 108 chapters in 12 tankobon volumes, it is a mystery and psychological thriller.
IMVU is the #1 avatar based website that will let you create your customized avatar, message friends in 3D, and personalize your own animated emoji. Want to know more about IMVU and IMVU Credits Hack? Just keep reading! You can connect with innumerable people from different parts of the world. If you like a badge in IMVU, then the best way to acquire it is by asking the person who has designed the badge. However, you cannot automatically know who has created a particular badge. Some creators add their details on the description of the badge. So, you can click on the badge to see if there is any information provided. Once you get to know the creator of the badge, it is important to show courtesy and respect for the person. Ask them politely for the badge and if they are not interested in sharing, then honour their decision. Moreover, do not just keep collecting stuff! Be prepared to give something too! You will even come across some mystery badges and if you get to know its owner then do not expose them publically. The innumerable badges that you have collected or created can either be shown or hidden in your collection. All those badges that you have arranged on your grid in the Avatar Card section under Account Settings are the ones that will be shown for others to view. ![]() You should always add the most cherished badges on the two left columns of the grid as they will be displayed next to your profile picture and on the messages that you send other members. You will be provided with the Access Pass to interact with other adults as well as have access to content that is available to 18+ users only. You will have the ability to set your public room and group to AP only.Ĭhatting can be limited at your convenience and you can have access to chat with adults only. No more ads to disturb in between! However, you will still get to see IMVU ads.Īs long as you are a VIP Member, the Guest prefix will be removed and you will be able to add your name. If you do not like the animations, then block them for a particular client. You will receive 5000 Credits per month and an additional monthly bonus of Credits. However you can also generate as much credits as you want with our IMVU Credits Hack. The ability to buy anything for a 5% discount from the Virtual Goods Catalogue. You will be able to create up to 10 groups. You can create unlimited amount of photo albums. You can set your own customized room for Dress Up and Shopping. There will be a discount provided on badge fees. You can organize your closet with custom lists. You will be able to talk to people privately in chats.ĭetails of the upcoming IMVU features will be sent to you.Ī VIP membership fee for each month is $9.99. If you select for quarterly membership then you need to pay $25 every 3 months thereby saving 17% over the monthly membership. If you opt for the yearly membership then you are required to pay $75 per year, which will save 37% over the monthly membership. Payments for VIP membership can be made through Credit Cards, PayPal, or Prepaid Cards, which is valid only in some countries. ![]() If you want to save up your money it is highly recommended to try IMVU Credits Cheats.So, not sure who formed me as an example on burning girls but…. Was I a relatively bummed it didnt get more donations or have more expensive in general. Indexes to scam artists and includes, that attitude changed drastically. It maneuvers, but we all abuzz it and yes, we complain about it but we cruise about the thieves and scammers, not the university that other people dont want to dish out k to give our badges for us. I use my wish and art sales as a paperless source of funding badges when I cant have to buy credits. With these 20 healthy daily habit suggestions and a dedication to taking action on one habit for just a few minutes every day, you too can experience countless mental and physical health benefits in no time.ĭid you know that on average, most Fortune 500 CEOs start their day between 4 am and 5 am? Waking up early is a great way to set yourself up for success and cultivate healthy daily habits. Stay motivated and before you know it, those once-new daily habits will have become second nature. If something isn’t working, take the opportunity to reassess and adjust your routine. Make a plan for how you will integrate that habit into your routine every day and hold yourself accountable.Įxpanding your daily habits takes time, consistency, and dedication to form a habit, so don’t be afraid of failing or having setbacks. Without a plan or strategy in place, it's easy to get off track or lose motivation when trying to build a new habit. Start with small, achievable goals and gradually build from there. Setting unrealistic or too difficult goals can set you up for failure and make it difficult to maintain the habit. It's best to start small and focus on building one habit at a time. Starting with too many new habits at once can be overwhelming and make it difficult to stick to any of them. Here are a few things to avoid as you are getting started: Nevertheless, the numerous benefits of habit-building make it well worth the effort.Ĭommon mistakes when establishing daily habitsīefore you dive in, it's important to point out that developing daily habits for healthy living is a process that requires self-awareness, patience, and forgiveness. It requires consistent effort, determination, and a willingness to challenge old patterns of behavior. However, developing better habits can be a difficult and time-consuming process. ![]() By building healthy habits, we can develop the skills and resources necessary to tackle the challenges that life throws our way. Habits shape our daily routines and provide structure to our lives, helping us to be more productive and proactive. Habit building plays a crucial role in achieving successful and meaningful lives, especially when it comes to mental health. They recognize that taking consistent action is key - without it, progress never happens. Whether they are working towards a dream job, committing to new health goals, or making progress in other areas of their lives, accomplished people are willing to take the initiative and put in the work. They understand that success does not come from just having great ideas, but from putting in the effort to bring those ideas to life. Most successful individuals share a common trait - the ability to take action and execute their ideas to reach their goals. What do most successful people have in common? From healthy eating to practicing mindfulness, these habits can help you create a positive impact on your mental well-being every day. ![]() In this blog, we'll be discussing 20 good habits that can help you track and improve your mental state. By establishing and tracking good daily habits, we can improve our mental health and enhance our daily lives. Habits play a significant role in shaping our state of mind and can either positively or negatively influence it. Mental health is a crucial aspect of our overall well-being and can greatly impact our daily lives. ![]() Rule #6 The following will be removed at moderator discretion:.Rule #5 No affiliate/referral links or codes.Celebrities are the exception, as long as you respect rule #1. Rule #4 Screenshots of Reddit, Facebook, Youtube, and other site's comments should have the usernames blacked out (including yours).Do not attempt to circumvent this rule by any means. This includes NP links and archived links. Rule #3 Don't link to threads in other subreddits.brigading, witch-hunting, asking for upvotes or downvotes, enabling piracy, flamebaiting, clickbaiting, intentional rudeness, text spamming, using all caps or emojis/smileys/emoticons in titles or overusing them in comments, meta-reddit or meta-subreddit drama or complaints. Rule #2 We will not allow behavior contrary to PCMR Etiquette, e.g.We will not tolerate any kind of incitement to action against anyone, nor will we allow the posting of information that can be used to harm others (celebrities or not). ![]()
![]() Looking for something more specific? Search it on Gamedeal and find all the best deals and cd keys discount codes to make the most out of your bucks. We compare game prices on all the trusted storefronts and list game deals starting with the lowest price possible at the moment. However, you can skip through all the trouble by letting Gamedeal handle the price comparisons and grab only the best deal prices for you! PC Games Cheaper On Gamedeal | Find The Best Deals of Games Here!įinding the right place to get the best game deals can prove to be quite a hassle when comparing game prices on multiple sites. Clean, rich and simplistic visuals that keep the focus on the strategy.Online Leader-boards and Statistic tracking.6 Single-player Defense modes to choose from with local and online leader boards.Real 3D environments with Height, Cross overs, bridges and floating platforms.9 local Real-time Multi-player 6 way online Mayhem levels.25 local Real-time Multi-player Skirmish levels (play One v.s One against AI or another Human).35 local Single-player Defense levels in ranging difficulties from beginner to insane.It’s TD like you’ve never seen or experienced before. Two way REAL-TIME TD against the computer or a real person! Mode and play a new type of TD game against either the computer or another human opponent. Play a purely defense game in various modes on a sweet selection of levels, or go into Skirmish Usual story, but with many very interesting twists. Little Cubemen to defend your base from other little Cubemen that are trying to run it over. It’s the age old struggle between Good vs Bad, Blue vs Red, Little men vs Little men. Single player & online multi-player awesomeness! Get ready for some crazy Cubemen action! New volume controls for Music and SFX in game options and in gameĪbout the GameCubemen is a fast paced, action packed, original 3D Tower Defense game that mixes TD with RTS in.Reverse tower placement in Skirmish mode (local and online games).Random tower placement option in defense (unlocked per level by getting platinum). ![]() Local Mayhem games versus Bots (no need for online connectivity at all).Brand new music tracks with custom music theme selection options per game mode.Soon to be hundreds or thousands of user levels to play.Level Editor including level creation, sharing & favourites - Yes Finally!. ![]() Grab it now!Īttention: Cubemen 1.2 now contains a brand new degree editor that allows you to create, share and play person ranges on all platforms, together with cross platform multiplayer video games on person levels.Ĭheck out the online gallery of public consumer levels here.Cubemen - популярная паровая игра, разработанная 3 Sprockets. It s TD like you ve never seen or skilled earlier than. You can move your Cubemen around the board at any time or click on on an enemy to goal them. Spawn your little Cubemen with orders to get to a sure location to assault or defend. There are no static towers, just little men. Not sufficient loopy for you? Check out our awesome 6 player online Mayhem mode the place you can even play in groups and combine in AI gamers. Two means on-line REAL-TIME TD against the pc or a actual person! Play a purely protection game in various modes on a sweet selection of ranges, or go into Skirmish mode and play a new type of TD recreation in opposition to either the computer or one other human opponent. It’s the usual story, but with many very interesting twists. Use your own little Cubemen to defend your base from other little Cubemen that are trying to run it over. It’s the age old wrestle between Good vs Bad, Blue vs Red, Little males vs Little men. ![]() Every time a response to a stimulus results in a reward, these associations become stronger through a process called long-term potentiation. In particular, they reinforce the association between a particular stimulus or sequence of behaviors and the feel-good reward that follows. While the reward pathways ( Figure 1) are distinct in their anatomical organization, all three become active when anticipating or experiencing rewarding events. These areas are largely responsible for behaviors associated with learning, habit formation, and addiction. Most of your dopamine is generated deep in the midbrain, and it is released in many different areas across the brain. Figure 1: Three dopamine pathways and their related cognitive processes. The fourth, the tuberoinfundibular pathway, regulates the release of a hormone called prolactin that is required for milk production. They are responsible for the release of dopamine in various parts of the brain, which shapes the activity of those areas. ![]() Three of these pathways-the mesocortical, mesolimbic, and nigrostriatal pathways-are considered our “reward pathways” and have been shown to be dysfunctional in most cases of addiction. Each pathway has its own associated cognitive and motor (movement) processes. The human brain contains four major dopamine “pathways,” or connections between different parts of the brain that act as highways for chemical messages called neurotransmitters. In an evolutionary context, it rewards us for beneficial behaviors and motivates us to repeat them. It gets released when we take a bite of delicious food, when we have sex, after we exercise, and, importantly, when we have successful social interactions. Why are our smartphones so hard to ignore? The Levers in Our Brains – Dopamine and social rewardĭopamine is a chemical produced by our brains that plays a starring role in motivating behavior. ![]() Many of us wish we spent less time on our phones but find it incredibly difficult to disconnect. Studies are beginning to show links between smartphone usage and increased levels of anxiety and depression, poor sleep quality, and increased risk of car injury or death. There is no doubt that smartphones provide immense benefit to society, but their cost is becoming more and more apparent. This number is orders of magnitude smaller than the 2 billion potential connections we carry around in our pockets today. Though humans have evolved to be social-a key feature to our success as a species-the social structures in which we thrive tend to contain about 150 individuals. Thanks to the likes of Facebook, Snapchat, Instagram, and others, smartphones allow us to carry immense social environments in our pockets through every waking moment of our lives. While there is nothing inherently addictive about smartphones themselves, the true drivers of our attachments to these devices are the hyper-social environments they provide. Most of us have become so intimately entwined with our digital lives that we sometimes feel our phones vibrating in our pockets when they aren’t even there. About 73% of people claim to experience this unique flavor of anxiety, which makes sense when you consider that adults in the US spend an average of 2-4 hours per day tapping, typing, and swiping on their devices-that adds up to over 2,600 daily touches. If you’ve ever misplaced your phone, you may have experienced a mild state of panic until it’s been found. Taking a closer look at the underlying science may give you pause the next time you feel your pocket buzz. While it’s easy to dismiss this claim as hyperbole, platforms like Facebook, Snapchat, and Instagram leverage the very same neural circuitry used by slot machines and cocaine to keep us using their products as much as possible. In Palihapitiya’s talk, he highlighted something most of us know but few really appreciate: smartphones and the social media platforms they support are turning us into bona fide addicts. “The short-term, dopamine-driven feedback loops that we have created are destroying how society works,” he explained. He was responding to a question about his involvement in exploiting consumer behavior. “I feel tremendous guilt,” admitted Chamath Palihapitiya, former Vice President of User Growth at Facebook, to an audience of Stanford students. ![]() ![]() If in doubt, put background information in. Include enough contextual information at the beginning of the e-mail for the recipient to know what the matter is about. Don't assume the recipient knows the background.For example, Instead of Subject: Exam, say Subject: Location of 1508INT Exam, 23 July 05. Ask yourself, 'will the recipient(s) know what this e-mail is about'. Make the Subject line summarise the body of the e-mail. Subject line to summarise the message.As a general rule though, netiquette involves the same principles as plain old etiquette - basic courtesy, respect and ethics.īy following the principles outlined below, the recipient of your email will be more likely to read and act, if not be favourably impressed by your message: So beware people telling you there is one right way, they are assuming too much. There are no 'official' rules governing electronic communication, though there have been attempts to establish one standard or another as the default, there is no common agreement. ![]() While academic staff (and people generally) don't deliberately penalise students who inflict poor email manners on them, its a good idea not to irritate or offend the recipient unless you deliberately intend to do just that. Many people under the age of 40 will have never seen a sheet of carbon paper, such as was used in offices to make a copy in a typewriter of the original memo. The term 'Cc' is retained because it still somehow makes sense to people even though the days of making an actual 'carbon copy' are long gone. Remnants of the Memo can be seen in the header where the To: Cc: and Subject: fields closely emulate that of the traditional Memo. In an increasingly busy world, email allows the same message to be conveyed in a minute or two without implied rudeness.Įmail is an electronic version of a written Memorandum. Using the phone to convey a simple message to a friend might involve a 10-15 minute conversation because no-one wants to appear rude by hanging up too soon. It doesn't oblige the sender to engage in small-talk with the recipient, as telephones do. ![]() Email also has the advantage of being quick and easy. Its importance in the future will, in all likelihood, continue to grow at an almost exponential rate, despite the plague of spam that is choking the internet.Įmail has the advantage of regular postal mail in that it is delivered into the recipient's mailbox for them to read and reply to at their convenience, but without the lengthy time delay involved with 'snail mail'. If you’d like to receive this item plus everything else needed to teach 180 days of English 9 or English 10 at a deeply discounted price, click here to learn more about the full-year curriculum download.Email as a medium of communication has become an almost indispensable tool for business, educational, social and personal purposes. If you already own the full-year download, please do not purchase this item here individually. NOTE: This item is also included in my English 9-10 full-year curriculum. For more lesson ideas, be sure to check out my catalog of writing instruction materials. I hope your classes enjoy this real-world writing task. This "How to Email" lesson is a crucial first-week-of-school lesson to ensure your own email basket isn't filled with cringe-inducing messages from students. If you’re a Microsoft Teams user, you can export the Google version of the files to create a PowerPoint version of the interactive worksheets. Feel free to choose the scenario that applies best to your student population or use all three prompts within one class period for differentiated assignments.Īll student handouts are provided as both PDF versions to print and use in your classroom and Google Drive versions to use with online learners. Finally, have students work individually to craft an email of their own using the rules you’ve established to fulfill one of three real-world scenarios. Then, assign students to evaluate four sample emails sent by high school students seeking a summer internship. Teach your students proper email etiquette – or "email netiquette" – with this 45-minute "How to Email" lesson that includes a high-interest introductory lecture and two fun real-world writing activities.įirst, present the right and wrong way to build an email message with a dynamic 15-slide lecture (Prezi, PDF, and Google Slides versions included). |
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